Lethevale Mods (
lethevale_mods) wrote in
lethevale_ooc2019-03-26 08:20 pm
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TDM The First

You probably know how this works, but just in case, here's the idea:
- You put the name of the character you're testing out in the subject line
- You write a starter (or several!) in the comment, with the Lethevale AU of your character.
- People respond with their characters. Threads occur. Friendships are made. The world is put to rights.
- None of the threads in the Test Drive are game-canon.
Here are some prompts to start you off!
1. Seeking Shelter
4. Pay No Attention To The Passage Behind The Curtain
You were riding along the mountain road when your horse, terrified by some dark shadow you couldn't see clearly, screamed and bolted, throwing you. Now you're caught in the middle of nowhere, in Lethe Wood, and the rain is getting heavier by the minute.
But what's that? A light? A house? Perhaps if you knock, they'll give you a bed for the night. It'll all look better in the morning...
But what's that? A light? A house? Perhaps if you knock, they'll give you a bed for the night. It'll all look better in the morning...
2. The Beast! The Terrible Beast!
You took all the precautions. You carried a lantern, kept to the safer streets. Or maybe you didn't. Either way, you were attacked by something as big as a horse, with gleaming white teeth and a hideous howl.
When you run into another person, will you warn them? Will you ask them for a hiding place, or stand and fight? If all else fails, maybe you can use them as live bait...
When you run into another person, will you warn them? Will you ask them for a hiding place, or stand and fight? If all else fails, maybe you can use them as live bait...
3. Eat, Drink, and Be Merry
Lethevale isn't all monsters and storms. Mostly, but not all. Tonight, there's a party in the Black Swan - dancing, music, and of course, an open bar. Take the chance to get to know your neighbours, why don't you?
4. Pay No Attention To The Passage Behind The Curtain
The two of you were just wandering around Lethe Hall, when you leant on a candlestick, and... what's this? The bookshelf's opened? There's a hole in the wall now, and a spiral staircase leading down into the dark. You know, it's probably best to just leave well enough alone - but you have to admit, it's curious...
writings ooc mods mod npcs | setting premise faq/mod contact gameplay | taken latest tdm application au workshop | hiatus/drop calendar latest hmd |
Boromir Wójcik Ectheliowski
He's a skilled rider, but it doesn't save him from the fall. Skill and luck mean he doesn't hit the dirt as hard as he could have, and not headfirst-- but when he gets to his feet it's with a shooting pain in one leg that says he shouldn't hike any mountain trails tonight. Not a break, he thinks, but it will want rest. And anything he might have used to ease his way is gone with the horse.
He curses his misfortune aloud, but the rain swallows the sound. And then he pulls his wide hat-brim down further and starts up the trail, favoring his bruised leg.
He's beginning to fear he'll have to sleep as best he can sodden under a tree when he sees the light in the distance. With a cry of relief he starts toward it, pushing over the uneven ground faster than he ought, and not caring what branches tear at his clothes.
But he pauses to compose himself before he knocks. Even though the beckoning warmth from within is so close as to be maddening, he straightens, and shakes the rain from his hat before he puts it back on, and beats what mud he can from his cloak. Let whoever answers the door know they are receiving a gentleman, and not a robber on the road or a soldier begging quarter.
He raises a fist and pounds on the door three times, and prays to God someone answers.
--
2. The Beast! The Terrible Beast!
It lurched out of an alley like out of a nightmare, and he lost precious fractions of a second staring at it, trying to force it to be something he recognizes. By the time he has the presence of mind to reach for his gun it is upon him, slamming him back into the stone wall behind him, burying horrible white teeth in his shoulder.
He manages to connect a fist with one of its eyes, and it gives a howl that he feels through every one of his bones and stumbles back away from him-- just long enough that he can fire off a wild shot and then take off running, back toward wider streets.
His mind races: There may be others on the street. He must drive them ahead of him, if he finds them. He must remain always between the townsfolk and the monster.
"Go! Go!" he shouts at whoever he sees, in a voice he used to make heard across the chaos of a mountain battlefield. The blood running down his arm, the pitch of his shoulders, and the pistol in his hand lend him urgency - to say nothing of the second furious howl that bursts from the alley behind him.
--
3. Pay No Attention To The Passage Behind The Curtain
"Aha!" He takes a hasty step back when the candlestick gives under his hand, but leans in as soon as he sees what result the action produced. It's equal parts trepidation and excitement.
"How curious," he says, and his voice echoes faintly in the darkness of the stairwell. He glances over his shoulder. "--We should fetch light. A torch, a lantern."
There seems to be no question that he intends to venture down, and that he assumes his companion will come with him.
2
He cannot bear to stay inside any longer. Against the protests of his host, he rushes out of the pub at the end of the street, snatching up a poker from the hearth as he does so. There is more valour than wisdom in the act, certainly; he is a scholar and not a warrior, and truthfully has little idea of what he can do besides act as a distraction. But perhaps a distraction will be enough.
As the creature lunges again at Boromir, Francis dives at it, swinging the poker like a bat with all the strength in his wiry body. A surprising amount of strength, judging by the sickening, wet thud as the hook of the poker pierces the beast's bloodshot eye and the bone beneath. Breathless, shocked at himself and at his own ferocity, he yanks the bloodied poker back with another thick squelch, staggering back a couple of steps, his eyes wide.
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--and Boromir shoots it in the back of the head in a shower of bone and blood.
The silence in its wake feels unnaturally loud. His ears still ring with its howl. He straightens painfully, breathing hard, and looks at the man with the poker.
"You ought to have stayed in safety," he says hoarsely. "I have not... I have never seen a beast like this." He looks back and forth, as though he fears another is waiting to spring from the shadows.
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He follows the other man's eyes, this way and that, searching for any of the animal's companions. Once he is reassured that nothing draws too near, that no other howl splits the night, he drops the bloody poker with a clatter and moves to the other man's side, to offer some support. This close, even in the darkness, it is clear he has been affected by the fight: under the blood, his olive skin has taken on a greyish pallor, and he is trembling noticeably when he offers his arm.
"We should find somewhere to see to that wound," he says, quietly. "Do you stay nearby, sir?"
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"At the Rose & Thorn," he says. He'd been on his way there, taking a quicker, less well-lit path. "I have rooms there."
But he's doing what he's accustomed to do: Already thinking the next steps ahead, imagining from where the next threat might come. "But there must be an alarm." He takes an unsteady step and then another, less unsteady. "We must set a patrol. What if another comes? This one did not fear to enter the town. It did not fear me. The next victim might be unarmed. Can we be sure it was the only one of its kind?"
The thought that someone else should run afoul of a beast like this while he recovers in safety is one he can't bear. And, so long as they're both out in the street together, this man is under his direct protection.
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But he understands the stranger's concern. It is not in his nature, either, to leave things to chance, to take any less than the fullest responsibility. If it were, he would not be out here in the first place. Passing a bloodied hand across his mouth, he considers a moment, and then nods. The other man is bigger and heavier than Francis himself, but still he tries to steer him on, gently but firmly.
"There must be a constable, a watchman." He nods, as if satisfied. "You should see to your injury, and it will take only one of us to pass on the word. I will go, and fetch a doctor as well, if I can. I do not trust that thing's teeth to be unpoisoned," he adds, grimly, looking back at the fallen beast.
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"You cannot go alone and unarmed," he says, with a shake of his head. "You struck a hell of a blow there-- if I may say so-- but I won't let you seek danger again for my sake."
Then what to do? A moment's peril, and he's already thinking as though he's posting defenses against a force of a hundred. Trying to command an imaginary army through a haze of pain against an enemy he doesn't even know is out there. He's not in command here.
He battles with himself a moment; and then he lets out a breath, and with it allows the stranger to take a little more of his weight. "...We'll go to the Rose & Thorn," he says. "As you said. We'll alert the innkeep. What messages must be sent can be sent from there."
He adds, as though convincing himself, "You're right. This is the constable's affair."
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He nods, pressing his lips together. "They will know better who to speak with," he agrees, and sounds all the more as though he is trying to convince himself. It is comforting to think that they may in good conscience take that easier way out; more comforting still to think that they have found a solution. Still, doubt lingers, a sense that he should be doing more than that. "Certainly, I am not long-enough established, and they are more than a touch mistrustful..."
Yes. Yes, it is best. Thus reassured, he nods again, more firmly, and turns the corner towards the Rose & Thorn.
"It is good of you," he ventures, after a moment, "to be so concerned for my safety. I am afraid you would be better-placed to look to your own, though."
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lmk if i Presume Too Much
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1
He was absorbed in reading a book when the knock came, startling him badly enough that he dropped the book. He was tempted to ignore whoever it was outside, but even he couldn't leave anyone out in weather like this.
Sighing heavily, he gets up and opens the door. "What brings you out here, on a night like this?"
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"My horse bolted," he said. "I was on the road to Lethevale-- but I fear the beast cannot be caught, and I cannot walk through the night."
He's too well-bred to enter without an invitation, and too proud to admit he's chilled to the bone and ready to sleep under a tree before he takes another step. "I ask your hospitality, sir."
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As much as he loathes the idea of company, he himself is too well-bred to turn away a man without a horse, in the middle of a storm.
"Be welcome to it," he says, stepping back and opening the door.
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He hangs his hat and cloak from a hook by the door-- they'll soak the floor beneath them, but that can't be helped. Under them he's a tall, broad-built man, home recently enough from campaign that he still moves too much like a soldier, but with weariness in the set of his shoulders. The cloak was well soaked-through, but all his other clothes are in the saddlebags or following behind with the rest of the luggage.
He extends a hand to his host. "My name is Boromir Wójcik. If there's anything I can do to repay your kindness, sir, only name it; once I come to Lethevale, I'll be able to make arrangements." It's a name well-known in Poland and even to some out here-- an old and wealthy family.
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He recognizes the posture of a fellow soldier, as well. Rawne has lived in peacetime for longer than Boromir, no doubt, but he's not one of the men who go soft in the absence of war.
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He takes the liberty of sinking into one of the simple wood chairs, wincing as he stretches out his injured leg. "Do you see many travelers out this way, sir?" he asks his host, clearly assuming that he lives in this hut year-round.
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3.
"You plan to go down there?" she asks, needlessly. He seems ready to do so. She casts her eyes around for fire and crosses to where other candles rest on a table. "A lantern would likely be better. There must be one around here." For now, a candle will have to do, which she goes to light on one of the very few lit ones in the hall. This she brings back to Boromir, squinting into the dark. "Can you see anything?"
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He’s smiling when he glances back at her. “When I was a boy, I was sure there must have been a hundred such passages in my father’s house,” he says. “I searched for hours and hours, but never found one. To my great disappointment.”
It’s clear he sees no great cause for caution. “Bring a second candle, so you can light your way,” he says, “and a few of the unlit tapers in case these should go out. Perhaps we’ll find a wine cellar that the master of house never discovered.”
1
She's been hearing dogs fighting over meat. That's not even real and she knows it, but those thoughts come sometimes when she's alone. Rain and the crackle of the fire and those old memories mean she startles hearing the pounding on the door, startles and takes her sidearm from its place besides her. Still loaded.
Padding in her stockings to the door she wrenches it open - fast, no cracking it to peer uselessly out into the dark - and shows her sidearm so the firelight illuminates it. "Who goes there," she growls.
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Strange, to find a woman alone on the road. He can't quite make out her face with the firelight within directly behind her, and his eyes still too used to the dark. He puts his hands up before him-- then pauses, and removes his wide-brimmed hat. Trying to appear less of a threatening stranger.
"Only a stranded traveler," he says. "My name is Boromir Wójcik, and I seek only a place to wait out the rain."
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That's a familiar name delivered in a familiar voice. She does know him, she did have a generally good impression of the man, but her suspicion isn't satisfied. "The Hussar captain. You're a long way from your father's halls, Boromir. What brings you out here and afoot?"
A flash of lightning illuminates the landscape and her face, and after a couple of seconds thunder barks and growls. Plourr considers for a moment, then hisses out a breath between her teeth and steps back. She's seen people hit by lightning. "Fine. Come in and speak to me there. My sup, my wine, my hearth, such as they are."
He may or may not have picked up that while she doesn't act gently reared, sometimes she says things that are corruptions of classical terms, like the offer to share food and drink and lodgings with a guest.
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"...This night grows stranger and stranger," he says as he follows her in, still favoring his bruised leg.
Her 'sup, wine, and hearth' aren't much, but they look luxurious compared to his last few hours. He sheds his sopping cloak and finds a corner to drape it (he's hardly any drier underneath), and pauses to look her over, with a smile half-relieved and half-bemused and somehow also weary.
"I was on the road to Lethevale, to answer your question," he says. "My horse spooked at a shadow and left me afoot." That, a little rueful-- she knew him as a cavalryman, after all. "But I should ask the same of you, Estill. You're a long way from the Eastern front." Which was where they parted ways, however many years ago. (The past six months feel as long as the previous four years to him, sometimes.)
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"I'm not going by Estill anymore. It's Pol." For a good ten or fifteen years she'd given her name as various slices and slivers of her actual name, foolishly not thinking of the consequences of telling people to call her anything too reminiscent of Isplourrdacartha Kassen Estillo. Even Pol is a corruption of it, but it's something that could plausibly have origins that aren't the royal house of Eiattu. And she hates the thought of abandoning this, last, thing. "What am I always looking for? Money, grub, pretty boys and girls, spirits - I'm developing new skills, though. Thought I'd try a few months as a barkeep, and they need one."
He looks older. Well, obviously. But something's happened in the last however many years that's shaken his worldview. Perhaps not enough to make him dangerous. It seems too much of a transformation for him to have gone subtle and silver-tongued, to be able to come smiling and wait for her back to turn.
Plourr rifles one-handed through the coat and comes up with a flask that she offers, half full of a truly alarming spirit that might be some version of vodka and really shouldn't be shared without knowledge of what it is. "Warm up a touch. You look drowned."
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He's spent the past six months back in a life where servants lay out his clothes for him in the early morning, where he hears Mass in his father's chapel every Sunday, where he drinks wine instead of whatever's been fermenting in someone's saddlebag for the past six weeks. He reaches for the flask.
It is warming, in that one swig feels like he's swallowed a hot poker. He coughs; his eyes water; he feels significantly more alive than he has in hours. Maybe months. "Hell," he says, with appreciation, and that's invigorating, too.
He lowers himself gingerly down onto the mostly-dry floor. The ends of his hair, grown long since his return, drip water and a little steam as he inches closer to the fire and stretches out his sore leg. "Medic to barkeep is a long journey," he says, looking up at her. "Can it be you're planning to settle down? Retire to the country?"
Maybe Estill-- Pol-- is running from someone. Maybe she just thinks she is. It wouldn't be unlike her, either way, he thinks.
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1
“You need shelter, too?” Masumi would be an odd sight, with her mismatched and rather low quality riding jacket and mens pants, the results of having to adapt for the sake of being able to travel on horseback easily. “I suppose you can come in, since it looks like it’s still raining out.”
She stepped aside there, revealing that the shack was quite dark aside from the single lantern keeping some sort of light in the place.
2 (also hello, someone is disguised as a guy)
By the time she moves it has already attacked, savaging a man on the street. He reacts well, punching it square in the face, which drives it off.
But it may return.
With a sharp gasp, Eona moves--but she disobeys the instruction, instead running towards the attacked stranger and reaching for the pistol kept in her coat pocket. When the beast leaps forth again, she stands, aims, and fires in one swift motion, hitting it in something like a shoulder.
It roars, rearing, and she fires again into its chest, praying that she will be successful and those years of target practice weren't for nothing.